Wednesday, 6 March 2013

Texture Generation #1

Here is the first iteration of the 'Stone_Brick' texture which will be used in the modular assets for the Cathedral's interior.

Base Mesh:



Sculpt Mesh:


Plane Bake: 


Further work on this texture will require a diffuse composition (Sam Reynolds), clean the tiling of the normal map bake and the ambient occlusion map bake (Louis) until we are happy with the final results.

Next stop - Stone Slab texture generation.

No comments:

Post a Comment